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Meiun Akuma - Iwa Jounin [Ready]

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Meiun Akuma - Iwa Jounin [Ready]

Post by Akuma on Tue Jul 06, 2010 10:13 pm

Meiun Akuma

<>

"You have thrown the gauntlet down, now I'm gonna stomp you into the ground!"


* 'it's society's mask, it's society's way'
{. this is your stage, your character .}


Character Name: Akuma, Meiun
-------Alias or nickname: The Fugue
Zodiac Sign: Gemini
Age: 19
Gender: Male
Hometown: Iwagakure
Sexuality: Straight

Village: Iwagakure
Rank: A ranked Jounin
Element(s): None
Specialties: Main: Necromantic Puppetry
Sub: Necromantic Ninjutsu
Alignment: Neutral Evil
Occupation: Locksmith
Special Characteristics: Reputation - Street
The character is well-known and respected figure on the streets of the Ninja World. He may be known as a killer not to be crossed, an honest costermonger or a likable thief. In any case, the character is generally regarded as a member of the Family in good standing. The character may be sought out for jobs or information. He can find information, weapons, pharmaceuticals, and inexpensive stolen goods with little trouble. If he is holding misappropriated property, he will have no trouble finding a fence to move the goods. When in need, he can find a safe house in which to hide until trouble passes.

Faith
The character has a deep and abiding faith to sustain him. It Does not matter what this faith is in - religious faith is common, but faith in a personal destiny or in the greatness of Japan, for example, will serve just as well.

Resolve
The character has become accustomed to the horrors of the Ninja world and possesses a steely resolve. (A Character with this Spec cannot take Cowardice Spec as well)

Murder of Crows
The character has a large network of friends and associates that keep an eye out for him wherever he goes. Any time the character is in apparent danger or likely to be apprehended, a crow, or lookout, will approach him and give the word. Obviously there are limits to the reach of the character's network, but he will generally receive ample warning while around the slums, streets, and rookeries of the village

Night Terrors
The character suffers from a sleep disorder; nightly, he spontaneously awakens with panicked screams. During a typical episode, the character bolts upright in bed, his face a fear-marred mask and his eyes dilated, sweating profusely, and tormented by a baseless agitation. During such an attack, the character is unresponsive to attempts to comfort him until confusion and agitation subside. The character may then recount an overwhelming sense of dread and fragmentary dream images, but rarely a vivid and complete dream sequence.
Morning amnesia of the entire episode is the rule. Much to the befuddlement of witnesses, especially those kept awake, the character simply cannot recall the occurrence of the event.



* 'and the truth is...it's all a façade!'
{. appearance .}

Height: 6'0''
Weight: 163 lbs.
Hair: White
Eyes: Olive
Others: None
General Appearance: Akuma has a very beautiful and natural looking face, along with a handsome body. His chest is a little wide, making him appear more manly, along with strong looking arms to go with the chest. The muscles on the chest are defined, making him seem slight muscular. His chest is covered by a skin tight black shirt, with a slight turtle neck, and then he wears a white coat with a popped collar on the neck portion. His white hair is about medium length, and it hangs a little messily over his face, to just above his eyes. He has two long lengths of hair running from his sideburns, to about the bottom of his neck. His midsection is covered by his shirt, but his well defined abs still show through, showing off his muscles. He wears his Iwagakure headband as a belt around his waist, holing up his white monk pants. The pants flow easily, allowing them to breath, and the open a little wide at the feet, slightly covering his white nobility shoes. The shoes look expensive, and they are, and have little gold inlets on them.

Necromantic Form:

When Akuma enters his necromantic form, his hair becomes jet black as the energy fills his body. All his clothes are replaced with a veil of thick, black energy. It takes the form of a skin tight full body suit, which covers everything up to his neck. It also produces spikes coming from the back of his legs, and coming off of his shoulders. Small demon horns can be seen on his forehead, along with a demonic tail, that is sharp on the tip. Demonic looking bat wings also sprout from his back, but they do nothing but look intimidating. His skin turns very pale, and colorless, as if he himself had been dead for years.



* 'and what's hiding inside....behind all of our fears'
{. the facts .}

Personality: Akuma is a strange individual, who chooses to follow orders, just because he doesn't really care. He naturally likes to hurt people, which is why he excels at being a ninja, and he is very creative. He likes to paint and draw, he also likes to tinker with things, but he isn't very good at putting things back together. He is familiar with the harsh ninja world, which made him want to harm people, because it makes him feel better about himself. On the outside, he may look like an average guy, or maybe even a nice person, but he isn't really. He maybe nice to his close friends and superiors, but if he doesn't like you, he will make you know it. He is the type of person that will make fun of you during a fight, just to see if he can make you mad. He is good at manipulating his opponents like that. He doesn't really care if it offends someone, because he considers himself a bad-ass. The one thing he can't stand is people who think they are just so awesome because of a certain clan ability. He does believe that hard work and dedication are the key factors to success, and hates cheaters.


The Clan
History, Legend of the Clan: The clan's true history is known to none, not even the members themselves. However, there are beliefs, or legends, that each member knows that spell out what is thought to be the history of the clan. When put into order, the supposed history of the clan is as follows. The clan started with a single man, whos name is now unknown. He was presumed to be a rather sadistic man, obssessed with learning ways to animate the dead, even resorting to unholy rituals, but ultimately coming to no success. He eventually gave up and returned to living a normal life. But what he did not realize was that, after all the things he tried, a certain lesser demon has heard his desires, and planted a seed within his bloodstream. The man mated, grew old, and died. His son however, bearing the same bloodline, contained that same seed that had been planted within his father. That seed, through generation after generation, eventually grew into a new kind of chakra that lived inside the bodies of the man's decendants. However, only a certain family, the Meiun family, came to have this second chakra. All other decendants of the man did not. For so long, this seperate chakra served the Meiun family as a handicap, as it restricted use of ninjutsu, genjutsu, and kenjutsu. For the longest time, the family was considered weak, unless they learned to use taijutsu at a great extent. Then one day, one man from the Meiun clan decided to tinker with the two kinds of chakra within his body. He inevitably combined the two chakra types, which created the Undeath Essence, transforming him. Even still, after teaching the rest of the clan members to do the same, none of them knew what to do with all of it. Then, of course, someone finally discovered its use: the ability to raise corpses with it. From there, the clan began to prosper and grow bigger, but before they discovered their true potential, they were wiped out because they were considered demons or evil by other people simply because they were raising the dead. Now, the remaining members of that family have scattered, and very few are left. That is the past in which most members of the Meiun Clan believe to be as theirs.
Kekkai Genkai or Bloodline of the Clan: The Meiun clan can most easily be described as a clan of necromancers. This is because their Kekkei Genkai, or bloodline, is the ability to manipulate the dead. They can raise corpses from the ground in all different shapes and sizes, depending on their imagination. Because of this, all members have the natural specialty of puppetry, which they use to ultimately control the corpses. However, they are all unable to learn regular ninjutsu, genjutsu, or kenjutsu which require an element, instead only being able to do the most basic of each, or their own styles. That being said, aside from their ability to control the dead, members of the clan usually are more or less defenceless, unless they learn things such as Taijutsu.

Now, members of the clan are born with two types of chakra in their body. They have regular chakra, like every other person in the world, and a clan specific kind of chakra. It is because of the mix of chakra in their body that they are unable to use elements. The clan members manipulate their corpses by combining both types of chakra in their body to create something called "Undeath Essence", which appears as a thick, black kind of chakra. They must first create Undeath Essence in order to perform any of their necromancy abilities. Unfortunantely, they cannot make Undeath Essence in small quanities, but instead, they can only make alot of it at one time. When they wish to use their necromantic abilities, they forge a large quantity of it at one time. As a result, all the Undeath Essence they summon consums them, and wraps their body in the Essence itself, changing their very being, causing them to go into what has been called a "Necromancy Form". When entering the form, the skin of the member goes stone gray, their hair changes to pitch black, and their clothes disappear and are replaced by a drape of the Essence itself, covering their body, the extra Essence floating freely around their feet. While this is all the Undeath Essence that can be seen to the human eye, there is actually much more flowing in and around the member's body that cannot be seen by the naked eye, and what CAN be seen is very concentrated. Finally, the member will stay in their Necromancy Form until they use up all the Undeath Essence they created, returning to a regular form once it is all spent.

All that said, members of the clan must go through this process before using their necromantic abilities. But as for the abilities themselves, this is where individuality comes in. There is only one jutsu that is shared among all members, and this is the summoning jutsu that is used to bring corpses into the area. Other than that, each member of the clan has their own, individual, and personal arsenal of necromantic jutsu. This is because use of the Undeath Essence allows the member to toy and configure corpses in any way they wish, and obviously no one member of the clan is like the other, so their types of jutsu are different. It is also noteable that, since Undeath Essence is a combination of two different kinds of chakra, members are capable of using other types of jutsu other than raising corpses, that can be used only by them. These are also custom and unique to each member who made them as well. All jutsu used by clan members are considered either Necromantic Puppetry, or Necromantic Ninjutsu.
Clan Information
- Clan Size: Very few and far between (About three in any country, if that)
- Nature and Values: The nature and values of the Meiun clan is a little peculiar. The simplest way to put it is that each clan member has a split personality. As explained already, the members of the Meiun clan are necromancers, and they each have a kind of "Necromancer Form" which they must enter in order to use their abilities. When not in their necromancer form, each and every member is unique as far as personality goes, and are not impressivly alike to eachother. However, each member acts and thinks the same way when they enter that necromancer form. Whatever their usual personality is, it changes when entering the form. When in the form, the clan member is outragously sadistic, cruel, and twisted. The only thing on their mind, mostly, is pain and suffering upon whoever or whatever they rest their eyes upon. They care little for anything else, and only desire to cause as much destruction and sorrow as they possibly can.
Additional Information
- Clan Founder: Unknown
- Relationship: Simply a member
- Clan Political Structure: None. In most cases, each remaining member in the world believes themselves to be the last in existance, therefor none has been bothered to be created.
- Important Members:Every living member in it, considering how few are left.

Character Skills
Lock-Picking:
The character is a locksmith or a screwsman and is proficient at the use of lock picks and the fabrication of keys.
------ Lock Picks
• New Locks

Pickpocketing:
The character is a dipper or tooler, a graduate of the fingersmith's art. pickpockets operate throughout the metropolises and towns throughout the world. The most accomplished are specialists that hone their techniques over a lifetime. A tooler may have developed his talents alone on the street or through apprenticeship to a senior thief. pickpockets may operate alone or in teams. Most move frequently to avoid detection and rely on duffers, or fences, to sell the goods in order to avoid arousing the suspicion of pawning the items personally.
• Crowds
• Teaching
• Wallets



* 'livin' like a masquerade...actin' a bizarre charade'
{. the fun stuff .}


Jutsu

Basic:

Spoiler:
Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.

Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.

Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).

Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.

Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.

Name: Kinobori no Waza - Act of Tree Climbing
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.

Name: Ayatsuito no Jutsu - String Reeling Technique
Rank: N/A
Type: Ninjutsu
Element: N/A
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.

Name: Bikou Ninjutsu - Shadowing Stealth Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.

Name: Kugutsu no Jutsu - Puppetry Technique
Rank: D
Type: Ninjutsu
Element: N/A
Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.


Clan - Puppetry:
Spoiler:

Name: Raise Walker
Rank: D
Type: Necromantic Puppetry
Element: N/A
Description: This is a very simple zombie that a Meiun clan member can summon. Akuma made this, because of the ease of creation. This uses two corpses, and creates about four human sized zombies per use. The zombies appear as normal people, with varying clothes, depending on personal preference, but you can clearly see that they are missing chunks of their bodies, and maybe even a limb. These zombies are slow, only able to walk towards the target. The good thing about these zombies, is that they are easy to create, and provide a good distraction for more powerful zombies to attack the target. The zombies are nor stronger than a normal civilian with no combat training, but will continue to chase after the target, even if they lose limbs. If they sustain a head injury that fractures the skull, or basically hurts their, "brain" in any way, they will be rendered useless, and will not count as the summoner's control limit anymore.

Name: Raise Archers
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses two corpses to create two skeletal zombies. These zombies are skeletons, with basic light armor, and they are also equipped with a weak bow and arrow. They have a range of only 100 feet, but they can also move at walking speed. These are weak, and can be destroyed rather easily by blunt damage, breaking the bones.

Name: Raise Soldiers
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses three corpses to raise two zombies. These zombies are skeletons, with medium armor, so they are very sturdy. These soldiers are equipped with normal broadswords, and are harder to kill than the weak zombies, simply because they can re-attach bones that get separated from their body. The only real way to destroy these, is to do just that, destroy the bones.

Name: Raise Runner
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This is another simple zombie that can be created. This jutsu creates two of the zombies in one use, using two corpses. These zombies are trickier than the walkers, because they are extremely fast. They are designed to see how the enemy moves, and can run exactly as fast as the target they are chasing, but have unlimited stamina, so outrunning them is not an option. These will run in a straight line towards their target, and are as easy to kill as a normal citizen. They will continue to chase their target even if they lose limbs, but losing their legs would make them almost useless. When they get struck in the head hard enough, they will be useless, and will no longer count towards the summoner's unit cap.

Name: Raise Rager
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This is a jutsu to summon a stronger type of zombie, using two corpses for each one, that can easily massacre people. This zombie has slightly toughened skin, so simple ninja weapons(kunai, shuriken, etc), won't penetrate their skin. They also are very fast, and can sprint. As soon as they see someone, whether it be friend or foe, it will viciously attack them, slashing at them with long, sharp fingernails that are about the same sharpness as kunai. The zombie looks like a deranged looking women, that you would guess just escaped from a mental hospital. Any significant to the overall zombie will destroy it.

Name: Raise Jumper
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This zombie is summoned, and appears to be a normal person, but with strange looking legs, resembling that of a frog or toad. This zombie is meant to target an opponent, then leap great distances, up to 80 feet, and land on the target. This simply turns these zombies into living catapults, using themselves as ammunition. This jutsu summons two of these zombies, with two corpses used. These zombies can be defeated as easily as a normal civilian, except their legs are slightly tougher, and a lot harder to cut off than most humans.

Name: Raise Accursed Centaur
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu raises a zombie, using three corpses. This is a centaur, two of the corpses are used to make the horse body, and one more is used to make the upper human chest, arms, and head. The centaur has a large black body, complete with four hooves, and a tail. The upper body is muscular, and in human form, and takes the shape of a deranged man, with medium length messed up, nasty looking hair. This centaur is a good fighter, and carries a double sided spear, with wide spear heads on each side. The interesting thing about this centaur, is that it can grab other zombies when it is injured, and absorb them into it's body, completely healing it. It has the spear prowess of a genin, with only the specialty in weaponry, and it can maneuver around very good, because of it's horse body.

Name: Raise Murkdivers
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses two corpses to raise six of these zombie toads. The zombie toads are very strange, as they have teeth, but they are the normal size of a toad, about the size of a basketball. They have small spikes on their backs, which are very hard, and sharp, and will deflect most metal projectiles or attacks. When summoned, they will scatter, and try to get in a circle around the opponent, before they will jump, one after another, onto the target. If any contact is made to the bare skin, even if they do not bite or stab with their spikes, a boil will instantly form on the touched skin. The boil will be about the size of a golf ball, and will grow slightly larger in one post. The boil/s will then explode, sending nasty liquid around the infected area. This nasty liquid will spread three more boils, exactly the same as the first, which will explode. The only way to stop this chain reaction is to wipe of the nasty liquid as soon as the boil explodes, and it must be thoroughly cleaned.

Name: Raise Aphetto Vulture
Rank: C
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu summons a zombie, using two corpses. It is one zombie, but it is a zombie bird. It is a very large vulture, and has a wingspan of about ten feet, allowing optimal flight. This vulture is a strange type of zombie, with a unique purpose in Akuma's arsenal. When this zombie is summoned, it will either fly in the sky, if there are no destroyed zombies on the ground, or it will try and devour a zombie. If it successfully eats a destroyed zombie's remains, it will start vomiting. It's stomach and mouth will expand, and it will regurgitate the zombie it ate, but the zombie will be fully reconstructed. The vulture will then fly high in the sky, avoiding attacks until it feels safe enough to come down and eat another zombie.

Name: Raise Blind Creeper
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses four corpses, to create one large zombie. This zombie is a very large, leech like creature, with a long, thick body. It is covered in slime, which protects it from fire, water, and some lightning attacks. It only protects against B ranked and below jutsus, but only C ranked and below lightning attacks. The zombie has three long, tentacle like protrusions, coming from the opening of it's mouth. They are in fact, smaller mouths, designed to bite someone, and pull them back into the larger mouth. The zombie burrows underground, and will pop up, under the targets, and will try to grab them, draining blood with their mouths. The zombie can drain quite a lot of blood in a short time, so the victim must get away soon.

Name: Raise Deathspore
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses one corpse to summon one of these zombies. This zombie is one of the most unique zombies in Akuma's arsenal. This zombie takes the shape of a small mushroom like fungus, that doesn't move. Every post, the fungus clones itself, using small, green spores that it spreads around itself. The fungus duplicates itself exactly two feet from its original place. Then, both spores duplicate. After a very short time, the battlefield can be completely covered in these fungi. Once there is about ten or more fungi, the spores will start to be inhaled by anyone on the battlefield. The spores will slowly heal the Summoner, replacing and reconstructing tissue, and will heal most small cuts and bruises in one post. In two posts, it will heal most moderate cuts and can even mend a broken bone. That's where the healing powers end. Anyone who isn't a summoner, will start to cough on the second post. They will slowly start to lose their vision, until they are completely blind by the fourth post. By the sixth post, as long as they are still inhaling the spores, which will be all around the battlefield, they will be unable to hear, speak, and they will have lost most feeling in their limbs, hindering movement. This will continue as long as they are in the spores, and if they escape the spores, it will take a while before the spores leave their system, unless they get healed by a doctor.

Name: Raise Skeletal Juggernaut
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This uses four skeletons to create one large zombie. This zombie is about three times the size as a normal human, towering at 16 feet tall. This skeleton has a large club, that he wields with devastating power. It's arms have actual muscles and ligaments, making it have a lot of power. The club is about seven feet long, but only made of sturdy wood. This zombie is hard to kill, because if it's body is destroyed, the head will snap it's jaw, launching it away. The zombie will then reform in one post if the head is not destroyed, and the enemies must start this whole process over again. The bones of this large skeleton aren't stronger than normal human bones, but it can regenerate, making it a threat.

Name: Raise Slither
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This is more powerful zombie that the user can summon, and is very hard to hit. It resembles a strange lizard, as if a chameleon was cross bred with a pig. It has shiny, slippery skin, that resembles pig skin, but it has a lizard body, and feet, complete with claws. It is about four feet long, with a three foot long tail, that is very sharp at the end. It's teeth are also very sharp, and it has a lot of them. It has no eyes, and has small inlet holes, where the nose should be. This zombie runs off of scent, and will attack only enemies, remembering ally scents. The zombie slithers on the ground, fast and sporadicly, dodging most attacks sent at it. When it attacks the opponent, it will usually try to jump from a blind spot, wrapping around their body, using their tail to start puncturing holes in the victim, using their teeth to hold onto the target.

Name: Raise Pack
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses 12 corpses to raise six, large zombified dogs. These dogs are very horrific, looking as if they have had their skin peeled off. They are very fast and agile, and can dodge attacks pretty well. Combined with the canine's powerful bite power, they are a force to be reckoned with. It is relatively easy to kill these zombies, as easy as it would be to kill a normal dog. These zombies do not keep chasing an enemy if they lose limbs, they just die.

Name: Raise Boomer
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This zombie is a specialty zombie, designed to do a task, then explode. This zombie resembles a very large, fat person. The zombie can have whatever clothes on, due to personal preference. This zombie is designed to vomit a nasty liquid up to 20 yards at an opponent, in a large stream, and can even change the target mid vomit. The vomit evaporates quickly, and the gas is a very powerful hallucinogen when
inhaled. It will cause blurred vision, and visions of fake attackers, usually zombies, to surround and attack them. Once this zombie is struck significantly, it will explode, sending the vomit everywhere in a 10 yard area around it. This zombie can only swiftly walk, and cannot run, meaning its effectiveness increases with other zombie decoys.

Name: Raise Flamer
Rank: B
Type: Necromantic Puppetry
Element: N/A
Description: This is a zombie that has the ability to spontaneously com bust, setting it on fire. They do this by having a lot of flammable gas inside their bodies, and they have two flint rocks embedded into their mouths. So, at the summoner's command, they can set themselves alight, an stay alight for three posts until becoming ashes. This fact, combine that they can run very fast, makes a deadly combination. Water will put the zombie out, but then it is still able to run, ignoring most strikes on it's body. Fire attacks are basically useless against it, and it will re-light this zombie if it was previously put out.

Name: Raise Death Baron
Rank: A
Type: Necromantic Puppetry
Element: N/A
Description: This is a powerful zombie summoner jutsu, using eight corpses to summon one zombie. The zombie appears a little like the grim reaper, with a slight change. The head of the zombie is made of metal, and resembles a cobra head. The zombie is covered in a long black cloak, that is in tatters, making it look ominous looking. The arms and legs are simply skeletal. This zombie's purpose is a powerful one, as it makes the zombies around it become stronger. Zombie's bones and skin that are around this one become as hard as stone, able to deflect many things, including jutsu. The death baron also gives off a green gas around it, veiling its legs. The gas is highly corrosive, and will even linger around the zombies that are around him. When something other than Necromantic beings touch the gas, it will start to dissolve, the acidity eating away, even at strong metals. It takes three posts to dissolve anything that touches the gas completely.

Name: Raise Sleeper
Rank: A
Type: Necromantic Puppetry
Element: N/A
Description: This is a very useful zombie in Akuma's arsenal. This is a very deceitful and harsh way to get an advantage over someone in a fight. This a special zombie, that takes 10 corpses to create, and is bathed in Necromantic Energy. It takes the form of a scared, crying child, and can be summoned a maximum of 100 feet from the summoner. The child will cry, and let out a pheromone that attracts people to it. Once a person touches the zombie, the flesh of the zombie will fuse into the skin, wherever it touched. It will then release the Necromantic energy into who touched it. The person effected will have an uncontrollable urge to eat human flesh, and will be unable to sense or see the user and his or her allies. This effect last for four posts. When the time is up, the child zombie will still be attached to the person, but can be easily removed.

Name: Raise Rammer
Rank: A
Type: Necromantic Puppetry
Element: N/A
Description: This jutsu uses ten corpses to create a very muscular zombie. The zombie that this jutsu creates, has one very large muscular arm, and one puny one. The foot on the side of the arm also is large and muscular, allowing it to run very fast, leading with the shoulder out in front. This zombie is designed to run, very fast in a straight line, and catch an opponent off guard. The zombie will ram into the target with it's shoulder and arm, which are covered in a very sticky substance. They will then run, taking the target with them, and will try and sprint into hard looking objects, crushing the target on it's shoulder. It may even just jump, landing it's large body onto the victim, crushing their chest, if they can't find anything hard to crush the victim into. This zombie is hard to kill on it's right side, but relatively easy to kill on it's left side or head, because it lacks protection.

Clan - Ninjutsu:
Spoiler:
Name: Kuchiyose No Jutsu • Hakachi (Summoning • Graveyard)
Rank: C
Type: Necromantic Ninjutsu
Element: None
Description:Much like the well know jutsu which allows the summoning of animals under a contract, this variation of the jutsu has been modified by Meiun clan members to summon 300 corpses into the ground below the user, without need of a contract. No handsigns are needed, but the member must be in the Necromancy Form to use it. The summoning is silent and instant. This is how members of the clan get their corpses for use of their jutsu.

While the jutsu summons 300 corpses below the ground, the amount of corpses, or zombies, that a member can control at one time depends on the rank of the member.
E-Rank: 1 zombie at a time
C-Rank: 5 zombies at a time
B-Rank: 8 zombies at a time
A-Rank: 10 zombies at a time
S-rank: 15 zombies at a time

Name: Dread Shot
Rank: C
Type: Necromantic Ninjutsu
Element: None
Description: Using excess Necromantic energy, the user will form handsigns, forming some into their hand. They can then throw the energy, creating a sort of bullet. If the bullet comes into contact with a person, they will feel a great sensation of dread, and it will cause blunt impact damage, enough to possibly fracture a bone.

Name: Dread Armor
Rank: C
Type: Necromantic Ninjutsu
Element: None
Description: This jutsu uses the Necromantic energy to create armor, either on the user, or on a zombie the user summons. The armor is made from condensed energy, and can survive a C ranked or lower attack, and then it will break. This appears as an aura, colored black, around the user or a zombie he targets, and will stay on until broken.

Name: Quag Sickness
Rank: B
Type: Necromantic Ninjutsu
Element: None
Description: This jutsu uses the Necromantic energy to send poisonous gas all around the user, severely harming those that think they can get in close. In a ten meter area around the user, the energy forms into a thick purple miasma. When inhaled, this miasma will quickly make the person who inhaled it out of breath. They will feel as though they constantly have shortness of breath, along with a weakening of the muscles for five posts. This jutsu activates very fast, as soon as two handsigns are formed, the gas expels from around the user's feet. The user is obviously unaffected by this.

Name: Bone Splinters
Rank: B
Type: Necromantic Ninjutsu
Element: None
Description: The user will have to sacrifice one zombie summon of C ranked or higher, or two D ranked and below zombies to use this jutsu. When this jutsu is used, the targeted zombie/s will suddenly and violently explode, with concentration on their bones. The bones will splinter apart, and will be sent rapidly at a target. The splinters have great piercing qualities, and are basically senbon. Because of the dark energy imbued in them, the shards of bone also cause numbing of the area, and possibly decaying of flesh if they don't get a cure for it after two topics.

Name:Consume Spirit
Rank: A
Type: Necromantic Ninjutsu
Element: None
Description: This is a more advanced jutsu, which is used in case an opponent thinks he can get in too close. This move is extremely hard to dodge, especially if the target is trying to attack the user. The user will do four handsigns, then the jutsu can be activated automatically whenever the opponent get with five feet of the user. This jutsu causes the necromantic chakra to almost instantly solidify over the target's feet preventing movement, enemy substitution and body flicker. The energy will then take the form of a large, skeletal hand made of black energy will rise out of the user, and grip the target's head. The hand will pump a lot of necromantic chakra into the target, which will mix with the target's own chakra. The hand will then extract an S ranked of chakra from the target, using the necromantic energy as a medium. This gives the user an S ranked amount of chakra, but may also kill the opponent, if they don't have that much in their body.

Name: Kuchiyose no jutsu: Contract from the Dark
Rank: S
Type: Necromantic Ninjutsu
Element: None
Description: This jutsu does not cost much chakra, until the jutsu is completed. The jutsu summons a rare and powerful sheet of paper, that glows black, and a black feather quill pen. The user will pump a small amount of necromantic energy into a dieing opponent or ally, keeping them alive, but very weak for two posts. The user will then offer the target life again, if he signs the contract with his blood. If the target does, the S ranked amount of chakra will be sucked from the user's body, and into the target's body, converting them into an undead version of themselves. They are under complete control of the user, and the user may summon them whenever they want, for a cost of corpses equivalent to the rank of the person offered their life. If the target gets destroyed, the user can just reconstruct them from the corpses, because the spiritual energy stays within the summoned contract. The summoned zombies will be slow and brainless, but have all kkgk abilities and jutsu that they had, but the summoner must also train the zombie if he want the zombie to be able to use them.

Attached Jutsu ^
Name: Dead Reckoning
Rank: C-S
Type: Necromantic Ninjutsu
Element: None
Description: This jutsu is used to summon a person revived by the Contract of the Dark summoning. The amount of corpses and chakra are equivalent to the rank of the person summoned. Because the Contract was a lie, the person is actually dead, but can be reconstructed with the corpses an a copy of the life energy from the blood signed on the Contract.
C-10 Corpses - C ranked chakra
B-20 corpses - B ranked chakra
A-30 corpses - A ranked chakra
S-45 corpses - S ranked chakra




Weapons

Name: Karite
Rank: B
Physical Appearance: A robed figure, appearing to float in mid air when used. The robe is a light grey color, with black tribal designs running down it. There is a hood on the puppet, and under the entire robe, he looks like a basic human framework. The face, however is a slightly disfigured skull, with horns, and it is slightly elongated. The overall puppet is about six feet tall, and really wide, to fit people inside of it.
Natural Abilities:
Weapons:
Weapon 1 Senbon Storm Launcher - When the mouth opens, it has a spinning air canon, with ten small air tubes, filled with senbon. The user can cause the canon to spin, effectively making a gattling gun using senbon. This can fire for a full post, unleashing one hundred senbon in one post. It must then be manually reloaded.
Weapon 2 Scythe Blades - On each of the forearms, there is a compartment that allows for the blade of a scythe to come out, and is able to slash people effectively at close range.
Weapon 3 Iron Maiden - The chest cavity can be opened, from the middle, exposing a large opening filled with spikes. The puppet can lurch forward very fast, and close it on the victim, skewering them.
Weapon 4 Hooked Wires - Out of the palms of the hands, and the feet, there is a connector that has a large spool of wire on it. The wires can be shot out, and they have small thorns on then, curved backwards, to catch onto the target. The spool can then be wound backwards, bringing the target back, to be caught into the iron maiden weapon.
Weapon 5 Basilisk Saliva - This is a poison that tips the scythes in this puppet. It is a strong poison, developed from some of the zombie's dead flesh, so it has decay. It will render the opponent unconscious, and they will possibly die if they do not get an antidote very soon.
1st Post: Infection/Injection
2nd Post: The victim will feel nothing
3rd Post: The victim will start to feel a little dizzy
4th Post: The victim will start vomiting
5th Post: The victim will have little feeling left in their arms and legs, moving will be extremely difficult
6th Post: The victim can no longer move, and will have heavily labored breathing
Weapon 6 Slumber Musk - This poison is coated on the razor wires of this puppet, and is a sleeper virus, meaning that the victim will feel as if nothing is wrong until the advanced stages. At the fourth post, the victim will actually start to feel very sleepy, and then the fifth post will send them into a deep slumber.
Origin: After an evaluation of his own abilities, Akuma decided to make this puppet so that he didn't have to rely on his Necromantic form all of the time. He studied how to make puppets, and then concocted this devilish puppet.



Styles
None

[size=16]* 'is our true self....locked inside the façade!'
{. the history .}


History:
Birth and Early Childhood:

When Akuma was born, it was not a planned child, and the parents could not take care of him. The mother did the best that she could while he needed to be breastfed, but eventually, they had to give him to an orphanage. The orphanage was in the Rice country, and it took good care of him, until he was five years old, and had to be sent to one of the housing structures, to live with the other orphans. The women there that took care of the children were very cruel, which is why Akuma started to become sort of a bad child. A lot of the other boys picked on him, which made him even agrier, and one day, around his sixth birthday, he just snapped, and beat up a few of the other kids, and this was the first point at when he started to enjoy causing pain. He felt good after beating the kids up that always tormented him, and so the kids also told the story to other kids, so most of them stayed away from him.

Childhood:

When Akuma was seven years old, he actually attempted being nice to some of the kids, but they still didn't trust him, so they ran. He developed this complex, where he would be nice to people and try and gain there friendship, and if they refused, he would be mean to them for a while. A few people actually stayed with him, learning that he wasn't such a bad person, if you were one of his close friends. So, Akuma had two friends that he would play with all day, and even sometimes at night when he would sneak out of the orphanage. The women that ran the place didn't like that, and once they had found out, they put locks on certain areas, preventing Akuma from entering the recreation room and playing with his friends. Akuma got really angry, and started to pick up the art of pickpocketing, because he was good at it for some reason. He stole the key to the lock and put it back many times, refining pickpocketing t an art form, until one day a family came, and wanted to adopt Akuma. He couldn't refuse, because the women controlled his personal records, so he had to leave his friends forever.

Move On:

Akuma's new parents were pretty strict, and had so many rules about everything, that it started to get to him. Akuma had a plan, and he decided to "accidentally" burn the house down. After that, the parents knew that it was Akuma, and decided to move somewhere that would teach him discipline, so they chose to move to the Hidden Village of Iwagakure, to see if being a ninja would give AKuma the proper manners and work ethic. As Akuma stepped foot into the large village, he gazed in awe at the numerous things that were going on. The family moved into a relatively roach free home, and Akuma immediately started his ninja training.

Academy:

At the age of nine, Akuma entered the academy, to learn how to be a great ninja one day. He knew that it was going to be hard, but he also realized that the best things in life are the things you have to work for. As he was going through the academy, his parents were suddenly treating him very badly, not letting him go outside unless he was going to the ninja academy, and not letting him hang out with friends. Akuma grew very cold because of this sheltered upbringing, but he held his work ethic with him throughout his year in the academy. When it was time for him to graduate, he passed the final exam, becoming a genin, and he hoped the bad treatment would stop, but it didn't.

Genin:

A little bit after he became a genin, he was put into a team, with two others and a jounin sensei. They went on a few missions, and the jounin taught them many techniques, like how to walk on walls, and even walk on water. When it came time, the jounin gave them all a slip of paper, that was meant to tell them what their native elemental affinity was. When his team mates put their chakra into the paper, one time it teared, and one even burnt into ash. When Akuma pumped his chakra into the paper, all it did, was turn an ugly shade of black. His jounin said that he didn't have an element, and that he would have to work harder in other areas to make up for it, but Akuma could tell that his sensei was hiding something from him. After a training session, Akuma saw his sensei hand someone a small note, addressed to the Kage. Out of curiosity, Akuma stole the note by pickpocketing the man. The note said that Akuma was part of a necromancer clan. He assumed that was why he had no chakra, and started to train himself immediately.

Chuunin Exams:

Akuma figured out how to call upon this dark necromancer energy, it was separate chakra, and he started to form weird creatures out of this strange summoning that he had. It was like sculpting monsters out of the dead, and it was very frowned upon. His sensei, however, volunteered his team for the chuunin exams, because he wanted Akuma to be comfortable with whatever ninja abilities that were given to him. So, when they entered the Chuunin exams, they didn't have a written test, but they were doing it a bit differently that year. I appeared that the council members that ran the exams wanted Akuma's clan exterminated, so they made the exams death matches against each other, so that hopefully Akuma would die. They rigged it so that the strongest potential opponents were matched up against Akuma, in three different rounds. Akuma actually ended up defeating each opponent, but barely, getting stronger and smarter with each victory. The people were forced to call him a Chuunin, and even the Kage noticed his potential.

Chuunin:

Akuma was now sixteen years old, and was taken under the Kage's wing, in a special squad with him. Akuma learned a lot, and even went on some very challenging missions. One mission, a high level escort mission, the Kage ran into a high ranking member of the Missing ninjas, and Akuma got to fight a real foe. This person had strange summonings, along with puppets that resembled mutated versions of animals. Akuma learned a lot from fighting this opponent, because the Kage dispatched him, while he was trying to toy with Akuma. Akuma felt a little helpless against such an awesome foe, so as soon as they got back to Iwagakure, his training intensified. He trained everyday he wasn't doing things with the Kage, and this kept on for about a year. Because of the extreme danger of the last mission, they got a while off to train, and rest. Akuma didn't rest very much, because he was too busy training to do that. The Kage took notice of how much he had matured and grown, and offered to rank him up if he could do a few tasks for him. Akuma agreed immediately. The Kage said that all he had to do was wait for the assignment, and not do ninja work yet. Akuma agreed, and started to wait. A few weeks past, so he started training intensely again. With no ninja tasks, he found it boring to just train, and began to think up a hobby. That's when he started getting really interested in how to become a locksmith. He liked the idea of opening things, because he liked to not only see what was inside, but he was also somewhat of a thief. He loved to pickpocket people, and an even better thing to do is to get into their house. After training for an entire two years under a senior locksmith, Akuma temporarily forgot about the tasks he had to do. He learned how to craft keys, and became a master locksmith. The Kage came one day and told him that the task was to learn a skill that would benefit the village, but he didn't want to tell Akuma straight up front. Akuma was ranked up as a jounin, at the age of nineteen.

Jounin:

Akuma is a brand new jounin, wanting to add history to his record, to get experience, but most of all, he want to kick some ass. When he became a jounin, he lost his first battle to another jounin, because Akuma had put way too much faith into his Necromantic abilities, that he didn't really have anything else. He started to learn how to make puppets, because he liked to craft things, and he needed a way to defend himself without relying on the Necromantic energies.

RP Sample:Yusuke was instructed to take daown someone who was basically a rogue towards Yukigakure, which was one of Suna's allies, and he was grateful for the task. The setting was a large bowl, basically, because mountains caged it off, with even water pouring into it the form of a waterfall. Yusuke was silently running towards the area where he was seen last, and as he ran down the mountain of the east side, he saw the target in the distance. Pale skin, that was the tell that the mission scroll gave him. As he slid down the mountain, not really making noise, he looked around. He slid behind a clearing of trees, and jumped into one. The winds made his rustling in the leaves basically silent.

Yusuke then unsealed a box of crickets from his ninja scroll. Crickets were abundant in this area, because of the waterfall, and they would make cricket noise, which would hide Yusuke's presence further. He didn't have much info on his target, so he decided to try and take him out early. He could barely see the lower half of the boy through the leaves, which was good, for his attack. He silently activated his Juukagan, and created his entity in the tree right next to him. This attack should be relatively effective. Yusuke took a single senbon out of his ninja pouch, and started to well chakra, making it spin in his fingers. He also unsealed one of his mighty Sobaki javelins, and the entity held it deftly. As Yusuke tightened up the muscles in his hand, the entity pulled back, and threw the might javelin at the waist of the target. Right after that noise was made, Yusuke threw the senbon, and the muscle in the joint that connected the femur to the waist, attempting to hinder the target's movement. This senbon went a wicked 120 mph, which was Yusuke's fastest throw, so there was little chance of a miss. The javeling on the other hand, had little chance to hit, which is why he had to try and slow the target down.


Last edited by Akuma on Tue Jul 13, 2010 3:51 pm; edited 18 times in total

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Re: Meiun Akuma - Iwa Jounin [Ready]

Post by lady seu nara on Wed Jul 07, 2010 3:50 am

Idea Oh before I Forget hon, Boost your age up a few tiches, um no Ranked Jounins as i know of now. Though Facade is the game master.

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Re: Meiun Akuma - Iwa Jounin [Ready]

Post by Akuma on Mon Jul 12, 2010 8:06 pm

completion bump

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Re: Meiun Akuma - Iwa Jounin [Ready]

Post by Hayato Uchiha on Tue Jul 13, 2010 4:09 pm

Well sir, you are approved!
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Re: Meiun Akuma - Iwa Jounin [Ready]

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