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Adair Kurayami [WiP]

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Adair Kurayami [WiP]

Post by Black☆Star on Sun Aug 08, 2010 6:59 pm

Kurayami Adair

<>

"A stand can be made against invasion by an army; no stand can be made against invasion by an idea."


* 'it's society's mask, it's society's way'
{. this is your stage, your character .}


Character Name: Adair (Kurayami) goes just by Adair
-------Alias or nickname: BLACK☆STAR/Hoshi no Kuro (Formally known as Black Star)
Age: 13
Gender: Male
Hometown: Fire Country~Konohagakure no Sato
Sexuality: Straight

Village: Konohagakure no Sato
Rank: Chuunin
Element(s): Katon~Fire Fuuton~Wind
Specialties: Taijutsu ~ Ninjutsu
Alignment: Neutral ~ Neutral
Occupation: Cartographer
Special Characteristics:

Reputation - Street
The character is well-known and respected figure on the streets of the Ninja World. He may be known as a killer not to be crossed, an honest costermonger or a likable thief. In any case, the character is generally regarded as a member of the Family in good standing. The character may be sought out for jobs or information. He can find information, weapons, pharmaceuticals, and inexpensive stolen goods with little trouble. If he is holding misappropriated property, he will have no trouble finding a fence to move the goods. When in need, he can find a safe house in which to hide until trouble passes.

Notorious
The character is notorious throughout the Village. Rumors about the character circulate throughout the city especially in the social circles he frequents. Notorious characters will be constantly harassed. Holders may find themselves refused service or entry into exclusive clubs, and lower-class characters may be threatened on sight or shunned completely. Notorious criminals will certainly come face-to-face with the Ninja Police from time to time. Notoriety is not without its benefits, however. The notoriously violent, for example, may cause fear wherever he goes, making intimidation and waiting in queues easy. Notorious characters will also attract a certain desperate element that is anxious to learn what makes them tick.

Incorruptible
The character possesses a mysterious factor that keeps him from getting ill, literally rendering him immune to unknown pathogens, including the Plague. (Not Poisons/Acids/Etc, only "Disease")

Able Bodied
The character is in excellent physical shape. He heals quickly and is seldom ill.

Ambidextrous
The character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent.

Photographic Memory
The character remembers everything he sees and hears with absolute clarity. To represent this extraordinary gift, the player controlling the character should take copious notes throughout play to represent his character's memory.

Resolve
The character has become accustomed to the horrors of the Ninja world and possesses a steely resolve. (A Character with this Spec cannot take Cowardice Spec as well)

Uncontrollable Temper
The character is prone to extraordinary fits of anger. When the mood takes him, it overwhelms all reason, and he destroys and maims everything in his path until exhaustion overtakes him. These rages are generally marked with periods of blackouts in which the character forgets his actions entirely.



* 'and the truth is...it's all a façade!'
{. appearance .}

Height: 5'2"
Weight: 121
Hair: Baby Blue
Eyes: Deep Hazel
Others: Star shaped birth-mark on right shoulder
General Appearance: Adair’s hair is naturally a bright baby blue, though it is strange, it his natural hair color and he likes it because it makes him stand out from all the other kids. Adair’s eyes are a hazel-brown. Adair has medium sized ears, not to big yet not exactly small. Adair has a small nose and almost always wears a determined look on his face.

Adair was born with a birthmark looking like a star on his right arm. He wears a black shirt with metal coating on the front and sides and a star matching his mark on the back, a double wrapped metal belt, white with black shorts with metal at the end and black and white shoes. He wears gloves with the fingertips cut off with a star on the back. Every once in a while Adair will wear a long black scarf with the uchiha clan symbol on it. Adair was born left-handed, but was taught to do things right-handed leading to him being ambidextrous. On the back of his belt Adair carries three pouches for kunai, shuriken and senbon.



* 'and what's hiding inside....behind all of our fears'
{. the facts .}

Personality: Adair has a photographic memory, that he developed as a child. The first time he actually showed that he had photographic memory was when his mother forgot her grocery list and Adair was able to read off every item from the list in order, at the age of 6. Adair didn’t notice this as being useful in his earlier years until he went to the academy where it came in handy a lot. Born left-handed and being raised right-handed led Adair to be ambidextrous. While his left arm is still weaker than his right it still has the same capabilities and is even better in some aspects. While growing up Adair liked to watch when people had conversations and because of his photographic memory he remember what people looked like when they lied, while he liked to be the person who would rat on the people lying this earned him the reputation of being a “tattle-tale”. Adair didn’t have many friends during his younger years, but he didn’t mind so much he liked to watch people talk and do things rather than to actually do them. Though he is a genius when it comes to his studies, he excels completely in the Jutsu arts. He has always been very talented in ninjutsu, but he seems to have an extraordinary talent in the physical arts~Taijutsu. This is why most people assume he is so built (muscle-wise), even at his young age. Though he is an aggressive person, he is truly a kind kid, as he is often seen feeding stray animals. His main dream is to become the greatest Medical Ninja and become a well respected Hokage.


The Clan
Kurayami Clan

Character Skills



* 'livin' like a masquerade...actin' a bizarre charade'
{. the fun stuff .}


Jutsu


Academy Jutsu:
Spoiler:
Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.

Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.

Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).

Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.

Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.

Name: Kinobori no Waza - Act of Tree Climbing
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: N/A
Type: Ninjutsu/Chakra Control
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.

Name: Ayatsuito no Jutsu - String Reeling Technique
Rank: N/A
Type: Ninjutsu
Element: N/A
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.

Name: Bikou Ninjutsu - Shadowing Stealth Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.

Katon Jutsu:
Spoiler:
Name: Endan - Fireball
Rank: C
Type: Ninjutsu
Element: Katon
Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows Jiraiya to emit a jet of fire from his mouth. While not stated, this is probably the same or a similar jutsu to the one Jiraiya uses in conjunction with Gamebunta to do Gamayu Endan.

Name: Goukakyuu no Jutsu - Great Fireball Technique
Rank: C
Type: Ninjutsu
Element: Katon
Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

Name: Housenka no Jutsu - Mythical Fire Phoenix Technique
Rank: C
Type: Ninjutsu
Element: Katon
Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

Name: Ryuuka no Jutsu - Dragon Fire Technique
Rank: C
Type: Ninjutsu
Element: Katon
Description: Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.

Name: Karyuu Endan - Fire Dragon Flame Projectile
Rank: B
Type: Ninjutsu
Element: Katon
Description: Katon • Karyuu Endan is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and the proceeds to blow a large jet of fire from their mouth.

Name: Kasumi Enbu no Jutsu - Mist Waltz Technique
Rank: B
Type: Ninjutsu
Element: Katon
Description: Katon • Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does a string of hand seals and then proceeds to blow a large combustible mist at the target. When the mist hits flame, it will ignite in an explosion of fire.

Name: Gouryuuka no Jutsu - Great Dragon Fire Technique
Rank: B
Type: Ninjutsu
Element: Katon
Description: Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

Name: Haisekishou - Burning Ash Accumulation
Rank: B
Type: Ninjutsu
Element: Katon
Description: Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

Name: Dai Endan - Great Fireball
Rank: B
Type: Ninjutsu
Element: Katon
Description: Dai Endan is a Ninjutsu technique utilizing the Fire element. Jiraiya will first gather the fire into his mouth and then spew a giant breath of fire constantly at his opponent.

Wind Jutsu:
Spoiler:
Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.

Name: Renkuudan - Drilling Air Projectile
Rank: B
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. When expelled it forms concussive spherical projectiles capable of inflicting large damage.

Name: Dai Kamaitachi - Great Cutting Whirlwind
Rank: B
Type: Ninjutsu
Element: Fuuton
Description: Dai Kamaitachi is a Ninjutsu technique developed by the Sand ninja Temari. Named after a mythical creature, Temari uses her fan to blow a concussive wind that is imbued with her chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. This requires a fan.

Name: Senpuu Hashira no Jutsu
Rank: B
Type: Ninjutsu
Element: Fuuton
Description: This encircles the opponent with a spiral of wind, then the wind starts to rotate and is focused in rotating more and more fast. Once the opponent is imprisoned inside the spiral, the user can add projectiles, which will also encircle the opponent, effectively cutting them. That can make this jutsu deadly. This requires a fan, and will last one post.

Name: Tatsu no Ooshigoto - Blade of Wind
Rank: A
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Kaze no Yaiba is a Ninjutsu technique utilized by the Sand ninja Baki. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.

Taijutsu:
Spoiler:
Name: Turtle Shell Counter
Rank: C
Type: Taijutsu
Element: None
Range: Touch
Description: A fast movement of the hands causes a swirling motion ready for any physical attack and if someone does attack during this move the user’s hands will shoot out and counter the attack. It’s speed is at the point where the user can also pick flying projectiles from out of the air coming at him.

Name: Rabbit Punch
Rank: D
Type: Taijutsu
Element: None
Range: Touch
Description: A quick jab which is hard to dodge or block because it moves so fast. It doesn’t do a whole lot of damage and is normally used as a diversion or to keep an opponent off balance.

Name: Tiger Claw
Rank: D
Type: Taijutsu
Element: None
Range: Touch
Description: The user forms a hand in the shape of a claw and empowers the tips of the fingers with chakra. The strike, if it hits, will tear through normal clothes and cause bleeding at the affected area.

Name: Iron Hand
Rank: C
Type: Taijutsu
Element: None
Range: Touch
Description: The user fills a closed fist with chakra then throws a punch. The chakra acts as a weight to the blow and if it hits it will cause an internal bleeding around the affected area. It is also effective at blocking C-rank attacks and projectiles.

Name: Shiranui (SeaFire)
Type: Taijutsu
Rank: C
Element: N/A
Description: This move has a ninja put the opponent in a three-quarter facelock and run up a vertical surface, and jump backwards, performing a backflip in the air, and landing face down to the floor, driving the opponent back-first down to the ground.

Name: Clothesline - Lariat
Type: Taijutsu
Rank: C
Element: N/A
Description: The user charges at his opponent, striking them with a Lariat move. This strike is powerful enough to blow away the target's entire chest. The attack is straightforward, though, and can be easily seen through with the Sharingan.

Name: Reppuu
Rank: D
Type: Taijutsu
Element: -
Description: A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.

Name: Senpuu
Rank: D
Type: Taijutsu
Element: -
Description: A 360º spinning kick on the air in which the user will attempt to send an enemy flying.

Name: Shoufuu
Rank: C
Type: Taijutsu
Element: -
Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.

Name: Kage Buyou
Rank: C
Type: Taijutsu
Element: -
Description: A technique often used after Shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.

Name: Dei Senpuu
Rank: C
Type: Taijutsu
Element: -
Description: This jutsu is the evolution of the Senpuu, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpuu and better served to react to enemies.

Name: Dynamic • Action
Rank: C
Type: Taijutsu
Range: 5 m
Element: -
Description: Dynamic Action is a taijutsu technique. A ninja will launch themselves at an opponent and then use a barrage of strikes and kicks.

Name: Dynamic • Entry
Rank: C
Type: Taijutsu
Element: -
Description: Dynamic Entry is a taijutsu technique. A ninja will often throw a kunai to distract his targets attention (though not necessary), he will then use his/her speed and agility to quickly approach and attack his/her opponent from their blind side.

Name: Sukai Whirlwind
Rank: D-C
Type: Taijutsu
Element: N/A
Description: The user will flip or roll to their shoulder blades, and begin to spin in a triangle-copter like motion. It is a high speed Taijutsu attack that can sweep the feet of an opponent and cause them to fly into the air defenseless for another attack. This of course, is using their weight and speed against them. Or if used vs a Kenjutsu/Weaponry user, it can disarm them. Separating them from their blade or weapon with ease.

At C rank this jutsu starts to use a higher amount of chakra. The chakra increases the speed of the movement, making the user look almost like a blur. It can now be used to deflect projectiles such as Kunai, Shuriken, and the like.

Name: Shunshin no Tishui
Rank: C - A
Type: Taijutsu
Element: N/A
Description:
Tisui will begin to burn his chakra more freely to focus on speed and movement. This increases his agility and speed significantly, to the point of his chakra becoming visible by the naked eye, with each action he commits too. Using his speed combined with his fierce Taijutsu, his blows will be even more powerful. This jutsu burns the chakra tank of whatever ranked used and will last for 2 post (ending on the second post unless used again)

At C rank his movements and agility are raised by 10%
-If hit by his Taijutsu at this speed, it will cause bruises but leave the opponent with functioning organs and bones.-

At B rank his movements and agility are raised by 15%
-If hit by his Taijutsu at this speed, it will give Tishui the ability to shatter bones with locked on punches and kicks. While adding on the effects of the first level-

At A rank his movements and agility are raised by 20%
-If hit by his Taijutsu at this speed, it will cause the opponent to suffer from internel bleeding if his mark is hit dead on. This also causes the effects of the first two ranks-

Name: BackDrop
Type: Taijutsu
Rank: B
Element: N/A
Description: The Ninja stands behind the opponent, grabs them around their waist, lifts them up, and falls backwards while bridging his/her back and legs, slamming the opponent down to the ground shoulder and upper back first. The ninja keeps the waistlock and continues bridging with their back and legs, pinning the opponent's shoulders down against the ground.

Name: 17 Kick Combo
Type: Taijutsu
Rank: B
Element: N/A
Description: The user would proceed on the left side by delivering a low kick followed by a mid kick to a high kick then brings his/her leg up in an axe kick of two more blows. He/she then follows suite with the same actions on the right side and ends with a mid roundhouse kick into a reverse roundhouse and follows one more time until he jumps for the last round and ends it with a back flip kick, launching his opponent to the air. Can be used in conjunction right before Dancing Leaf Shadow.

Owner: RockBoy
Name: Konoha Counterattack number 1: One handed KO
Rank: C
Type: Taijutsu
Description:
This is an easy but useful counterattack. When an opponent is trying to punch the user or stab him with a knife or anything of the same size the user will only have to slap the opponents hand down. After the user slaps the opponents hand down he must rapidly raise his hand and concentrate chakra in his joint to make the hit more powerful. After he concentrated chakra in his joint the user will hit the opponent in the chin probably knocking them on the ground. If not knocking them than they will just lose balance for a second and that’s enough to make another attack. For this counterattack only good reaction is needed.


Owner: RockBoy
Name: Konoha Counterattack number 2: Deflect and round kick
Rank: C
Type: Taijutsu
Description:
This is almost the same as the number one but the only thing is that the counterattack is only used for weapons that are larger than a knife like a sword or anything similar. There are a lot of ways to slash somebody and this counterattack has few ways to deflecting them. When an opponent is slashing at the user from the above the user must only concentrate and wait for the right opportunity to deflect it. When the time comes the user must make a step forward and hit the opponents arm on the left or the right side so when the user hits him the opponent will lose balance. So basically the hit must be quiet powerful. If the user isn’t an expert with taijutsu moves, than it’s recommended to use chakra as power up. So after the user hits the arm and the opponent loses balance than its time to kick him with a round kick. Mostly this round kick is done with a jump. So Deflect, jump and round kick. This type is mostly for all slashing motions. Before the opponents slashes the user, he makes a step forward to be as closer to the opponent. Than he must hit the opponents arm with a hard hit and than rapidly jump and instantly do the round kick. The kick can be aimed anywhere but the best option is to hit in the head.


Owner: RockBoy
Name: Konoha Counterattack number 3: Spinning Evasion
Rank: Genin – Chunin: C / Jounin: B / Jounin taijutsu expert: A
Type: Taijutsu
Description:
This counterattack is used when the opponent is trying to stab the user with a sword. Since a sword is too big to use the counterattack number one, with this counter the user will avoid the danger of being stabbed with turning around for 360 degrees. While turning when in the half way till finishing the spin the user will grab the opponents arm only for a brief moment to push him forward and make him lose balance. After that the user will turn rapidly and hit the opponent with his elbow on the opponent’s neck. The opponent should get knocked on the floor but if the hit was made by a jounin the opponent will get knocked out. And if the jounin is a taijutsu expert the hit could possibly kill the opponent.


Owner: RockBoy
Name: Konoha Counterattack number 5: Face Crush
Rank: C
Type: Taijutsu
Element: N/A
Description: It's a really simple move to execute. When an opponent tries to hit the user with a punch or stab him the user will bend back just before the opponent hits him. The opponent's punch will miss the user and he will find himself just in front of the user. The user will immediately grab the opponent's waist and lifting him while the user bands back again and eventually crushing the opponents face to the ground dealing a moderate damage. It could possibly break the opponents nose.


Owner: RockBoy
Name: Konoha Counterattack number 6: Spinning Throw
Rank: B
Type: Taijutsu
Element: Wind
Description: This is a bit complicated move to execute. When the opponent tries to punch the user, the user will avoid the punch just by an inch. After that the user will grab the opponents arm with one hand, than he will place the other hand he will place on the opponents shoulder and with a foot he will push the opponents leg and in same time pushing with the two hands while adding a big amount of wind chakra that will add extra push and eventually sending the opponent in the air spinning so hard that he could feel sick and than he will fall in full speed while rotating hard on his face which will be enough to knock out almost any enemy.

Name: Knock out!
Rank: B
Type: Taijutsu
Element: -
Description: The user can punch an enemy in the face with forceful power to break bones. This can also be used against jutsu. For say a C ranked wind jutsu is coming at you use this jutsu to send the jutsu flying back to the user. It can block against C ranked ninjutsu and B ranked taijutsu

Name: Konoha Gouriki Senpuu
Rank: B
Type: Taijutsu
Element: -
Description: The final evolution of Senpuu, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.

Name: Konoha Raiken
Rank: B
Type: Taijutsu
Element: -
Description: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.

Name: Bone Crush Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: The user kicks the opponent in the Knee area, thus sending them forward, sometimes breaking the knee entirely and forcefully sending them forward. As the opponent falls forward, the user grabs the back of the opponents head, cups it and smashes it into his or her Knee, effectively killing them.

Name: Quadruple Suicide Arm Breaker Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This technique requires a good amount of agility to preform correctly. Once the opponent throws a punch or swings their arm outward, the user will duck/dive to avoid it, grabbing their arm in the mean-while. They move the opposite direction around the body that the arm is meant to, bending it over itself, if preformed correctly, it can break, the shoulder, elbow, and wrist bones in one quick sweep. The user then turns and throws the opponent a good distance. If the user bends the opponents arm in the opposite direction, they will be set up for death, since their other arm will be easy enough to move to punch or stab clear into the user's face.

Name: Double Decapitation Technique
Rank: B
Type: Taijutsu
Element: N/A
Description: This involves extreme accuracy, the user will have to place their blows precisely in order to harness the full effect of this jutsu. The user applies Chakra to their palms and does a hand-spring forward aiming two kicks at both the opponent's knee's, if this strike is successful the opponent's Knee's will bend inwards and the opponent forwards. The user would then utilize both elbows and do an attack to the opponents shoulders or elbows, dislocating or breaking them. If Applied to the elbows of the opponent, it can be used again at the neck of the opponent using the user's fists to break their neck, all in one swift moment.

Clan Jutsu
Spoiler:
Name: Dark Release: Inhaling Maw
Rank: C-A
Type: Fuuinjutsu
Element: Dark [Meiton]
Description: The shinobi uses the Dark Release Kekkei Genkai to perform a technique superficially similar to the Chakra Absorption Technique, in order to forcibly extract the physical and spiritual energy of another ninja and absorb it through the upper square of the mark on his left hand. The user can absorb up to an 'A' rank amount of chakra at a time with this technique. After using this ability, Hiruko is able to detect their natural elemental affinity, and then manipulate the victim's chakra and perform ninjutsu.

Name: Dark Release: Judgment
Rank: C-A
Type: Ninjutsu
Element: Dark [Meiton]
Description: The user converts the chakra absorbed with Dark Release: Inhaling Maw into light blue flames, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark on the user's left hand.


Styles

Name: Ember Touch
Rank: B
Style Type: Taijutsu
Style Weapon: N/A
Description: The Ember Touch Taijutsu style is used in association with Katon--The Fire Element. The user flashes the Tiger handseal, and then ignites there arms and or legs (also feet and hands). These four limbs are lit with a B-Rank fire that can cause 3rd degree burns. It can be used in comparison with any Taijutsu, or plain hand-to-hand combat for that matter. Every time something makes physical contact with an ignited limb, it sends a few sparks flying. The ignition can also burn through clothes, C and lower rank weapons, and cannot be put out unless by B or higher rank Suiton jutsu.[/size]

* 'is our true self....locked inside the façade!'
{. the history .}


History:

Birth Arc: Adair Kurayami was born on a stormy October night, the Twenty-First to be completely exact. He was birthed by to great Jounin and Tokubetsu Jounin--Hagashi Takahada and Yuri Kurayami. They were both well respected shinobi of Hoshigakure no Sato, otherwise known as the Hidden Star Village. Adair was the only child of the never-married-couple, and even with him being the only one they were very poor. You see, Hoshigakure was under heavy economic troubles, thus they were forced to migrate somewhere else. They hadn't planned on moving to Konohagakure, but both Hagashi and Yuri were offered great jobs, and that brought them to stay in Konohagakure no Sato--The Hidden Leaf Village, his MOM'S home village.

Pre-Academy Arc: Growing up, Adair was always a very bright kid. He didn't know much about it, but he respected his homeland very much. One day, at the age of 5, he decided he should match his homelands forehead protector's symbol. He flowed Katon chakra into his hand and let it transfer into the metal of his father's old headband. He then slapped it on his right shoulder. From that point forward, he bared Hoshigakure's symbol. Around the other kids, he was mocked, not only because he was dumb enough to burn a star into his shoulder, but also because his extraordinary talent. He always excelled passed the other children, this made him a social 'outcast.' He actually didn't care about this, he prefers to listen to people speak and speak when spoken to than to be the one speaking. The only time Adair really remembered spending a lot of time together was when the clan elder of the Kurayami clan came to place the clan seal on his left hand. This made him stand out even more. Since he didn't have any friends, he had a lot of free time on his hands. Plus, since both his parents got up before him to go to work and didn't come back until he was asleep, he was forced to do many things on his own. After spending so much time alone, he adapted completely to it, and when his father was promoted and offered less time, Adair denied his dad and continued to train on his own. Going at his own pace, his parents enrolled him into the Konohagakure Ninja Academy at the age of 7.

Academy Arc: During his few months in the Academy, Adair was very much adored, almost worshiped by his sensei's. They loved his complexity in the way he solved his tasks, and his skills in the Shinobi Arts. This made the other kids especially envious, especially since he was the youngest kid in the whole academy. They were all jealous, and two kids even decided it would be fun to get 'rid' of him. One day when Adair was walking home, two of the boys jumped out of an ally and tried to jump him. This is when Adair finally was able to control his Kekkei Genkai. The boys were very talented themselves, they were both very extensive manipulators of fire, and they tried to perform a collaboration technique. They shot a canon of flames at him, but he quickly thought and raised his left hand, inhaling all the flames into his palm, and released the now blue flames onto the boys, burning them to death. The council of Konoha had finally come to the conclusion that Adair was too dangerous for the other kids, so they promoted him to Genin at the age of eight. After five months in the ninja academy, he had already surpassed all the 11-13 year olds that were just now supposed to be graduating. And the kids in his very own age group weren't even supposed to be in the academy yet, making him the youngest Genin of his generation...

Genin Arc:

Chuunin/Exam/Present Arc:

RP Sample:A sample of how you role play. If you have never role played before, DO NOT PUT ANYTHING here. You will be forced to be a genin and learn how to Role Play; but we are willing to teach you.
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Black☆Star

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Age : 20
Location : Batavia, New York

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